
Elusive Panda
Gendry's Leech Nerfed Alliance Go Away
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Posted - 2014.07.04 13:50:00 -
[1] - Quote
+1 (except the NPC trader thingy... find a better way to fix that).
To everyone saying that implementing those idea would make logistics impossible to keep things running on the current scale, that's the whole point of the changes proposed.
We're not looking for a solution that would do nothing, they HAVE TO make sustaining such incredibly large empire ~impossible or very tedious. The current status quo is the worst thing to happen in EVE in a long time. 2 coalitions with infinite income, agreeing to not attack each other, 2 smaller coaliton who are permitted to exist to generate "gud fights" for the line members. It's artificial, I love good fights like anybody else, but if it's ONLY fighting for the sake of fighting all the time, we're losing the sense of purpose here.
Maybe we could take a look at how WH corp lives and the mechanics in which they live in? I'm not saying turn all space to WH mechanics, but maybe we can learn something about it, there is no "supreme overlord" of WH space, everything happens on a much smaller scale. These corp do not have access to a JF and yet, they still manage to exist, don't they?
You could argue with me that they have much less jumps to do to reach empire space and resupply compared to the furthest 0.0 regions and that's true, maybe player buildable (and destructable) stargate would be the answer? Imagine, you live in Period Basis with your own little alliance who control the region and then you build a smuggler like stargate that links to querious and another one from there to Khanid. So in a very respectable number of jumps, you could be in low-sec empire space and then make your way to a trade hub.
You would need to patrol the supply pipe(s) and escort transport ship (Deep space transport with more cargo than they currently have could be nice here, mini-freighter designed for... deep space, you know?). Moving large fleets could still be possible throught this new player made network of long range gate, but would be much more localized, static, predictable and counterable. |